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How to Make a Lucky Block in Minecraft (Lucky Block)

Minecraft Java Edition 1.21+ and 26+ – Lucky Block with Random Loot

Want to create a Lucky Block in Minecraft just like the mod? In this tutorial you will learn how to make a Lucky Block using Command Blocks, a scoreboard, and a .mcfunction file, so the block drops random loot when it gets broken. This system works in Minecraft Java Edition 1.21+ and 26+ and you can customize the rewards with any items you want.

Step 1: Choose a block to be the lucky block and a location (press F3 to see coordinates). From that location, summon a marker at that coordinate with a tag of your choice. Use this command:

summon minecraft:marker 61 22 -1010 {Tags:["marcador"]}

The marker is used to create an empty entity that has a fixed location/coordinate in the world

Using it, we can run commands without needing to manually type coordinates

I chose the gold block to be the lucky block, and the marker is at the same coordinate

Now let's create the luckyblock scoreboard to assign a random number to the player

scoreboard objectives add luckyblock dummy

This number will be used to generate random items as soon as the chosen block is broken

Step 2: Place this command in a Repeat command block set to Always Active to detect when the chosen block is broken

execute at @e[tag=marcador] unless block ~ ~ ~ minecraft:gold_block

We need to place a comparator, a piston, and a redstone block to make the command that generates the items run only once after the block is broken

Function Commands

The image shows what we need to do: the Repeat command block detects the block, and the Impulse command block runs the function (which I will explain better in the next step)

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Step 3: Place this command in the Impulse command block

execute as @e[tag=marcador] run function comandos:luckyblock

This command will run the function at the marker's location and drop a random item as soon as the block is destroyed

Below are the function commands that will be executed on the marker, and at the end it will be removed from the world

execute store result score @s luckyblock run random value 1..5

execute if score @s luckyblock matches 1 run execute at @s run summon item ~ ~1 ~ {Item:{id:"minecraft:diamond",count:1}}

execute if score @s luckyblock matches 2 run execute at @s run summon item ~ ~1 ~ {Item:{id:"minecraft:stone",count:5}}

execute if score @s luckyblock matches 3 run execute at @s run summon item ~ ~1 ~ {Item:{id:"minecraft:iron_ingot",count:2}}

execute if score @s luckyblock matches 4 run execute at @s run summon item ~ ~1 ~ {Item:{id:"minecraft:gold_ingot",count:2}}

execute if score @s luckyblock matches 5 run execute at @s run summon item ~ ~1 ~ {Item:{id:"minecraft:dirt",count:10}}

kill @s

Just replace the items with the ones you want and expand it to 6, 7 items or more, using random value 1..6, 1..7, etc

You can download the function by clicking here and drag it into your world folder. If you have never created a function and don't know what it is, check out this tutorial to understand and do this process

Place this command in a Repeat command block set to Always Active so the broken block does not drop as an item. Just change it to the ID of the block you chose

kill @e[type=item,nbt={Item:{id:"minecraft:gold_block"}}]

Still have questions? Watch the video below